anita sarkeesian games

anita sarkeesian games

The situation was covered extensively in the media, placing Sarkeesian at the center of discussions about misogyny in video game culture and online harassment. Well most likely she have never played a single video game in her hole life. Anita Sarkeesian remains a controversial figure in some circles, and her work is still being discussed and argued over, so I though it was time to take another look at her most well known series, Tropes vs Women in Video Games. The increased volume and specificity of the harassment (including death threats) prompted Sarkeesian to leave her home. During an unscripted Q&A, she said that modern gaming’s depiction of women was really bad. [28][29], On March 8, 2016, Feminist Frequency launched a crowdfunding campaign for an animated video series called Ordinary Women. "Harassment is the background radiation of my life," she later remarked in a Bloomberg Businessweek cover story on her work and the video game industry. That used to be the tough one. [80], Sarkeesian's Feminist Frequency blog was highlighted by Feminist Collections and Media Report to Women. "), "Lingerie is not armor" (Dress female characters as something other than sex objects. Nine playable classes, none of them women. They both infer a lot from her analysis of games, but at her NYU talk she left no ambiguity. [79], On February 11, 2019, Sarkeesian appeared at the University of Alberta's Myer Horowitz Theatre with the presentation "I Am Tired: The Costs of Online Harassment" during the Level Up: Gender Based Violence Prevention Week. Playing: Watch Dogs Legion (need to get back to RDR2, Iconoclasts, Arkham Origins, Sushi Striker, Samus Returns, and Ghost Recon Breakpoint). “Because she’s the Smurfette, her personality is: girl,” Sarkeesian said. Record female character voiceover so that pain sounds painful, not orgasmic, Include female enemies, but don't sexualize those enemies. July 23 - August 22. Media can inspire greatness and challenge the status quo or sadly, more often, it can demoralize and reinforce systems of power and privilege and oppression.”, And, second, it seemed to me she was being careful to clarify whether she loves games. She doesn’t buy it, pointing out that it’s common to, say, see female characters’ breasts jiggle and rare to see male characters’ penises do the same. She talks about issues that she feels have been entrenched in games but go under-discussed. [9][10][11], In 2011, Sarkeesian partnered with Bitch magazine to create the video series Tropes vs. Women. I noted her words, about what “should be” and what “would be great” and it got me thinking again about the enthusiasm and anxiety people have about her influence. [23], The first three videos discuss examples of the "Damsels in Distress" trope, in which passive and often helpless female characters must be rescued by the male hero. Of all of Sarkeesian’s requests, I could see this being viewed as the most well-intentioned but creatively stifling one—Why not sometimes have a sexy female enemy? She wanted to reach “fence-sitters,” people “who are like, ‘I’m interested, and I don’t know if I agree with you, and I’m curious.’”, As little as Sarkeesian mentioned her critics, I sensed that a lot of the start of her talk was designed to address their criticisms. [63][82] In 2013, Newsweek magazine and The Daily Beast named Sarkeesian one of their "125 Women of Impact". She also kept talking, surprisingly, about how easy change in gaming could be. Anita Sarkeesian zodiac sign is a Leo. Anita Sarkeesian’s zodiac sign is Leo. She has received particular attention for her video series Tropes vs. Women in Video Games, which examines tropes in the depiction of female video game characters. Anita Sarkeesian has made quite a name for herself online with her "Feminist Frequency" web series. “Yeah,” she replied, and rolled the character intro for Wonder-Pink. The people who make Dragon Age didn’t get this kind of security. Violence against female characters should never be sexy.”. VideoI’m loving the first video in Anita Sarkeesian’s new series on damsel in distress tropes in video games. Transcript. [14] She spoke at conferences and workshops about media criticism and video blogging, and was interviewed by UK Sunday newspaper The Observer in March 2012 about modern media culture, stating: "I think to the extent that it could be creating authentic, human female characters, it is a push towards a more feminist media. [24], Colin Campbell writes at Polygon that Feminist Frequency has had a demonstrable effect on the games industry, stating, "video games have seen a rise in the number of positive women and minority protagonists and a decrease in the tropes [Sarkeesian] discusses" since the launch of the project. Near the start of her talk, she apologized for being sick and said it was the first time she’d been ill in two years. Sarkeesian never acknowledged the security, and she only briefly mentioned the online harassment she’s received for her work. So it’s easy to see how two people might sit through the same Sarkeesian presentation and think “This completely matters” and “This doesn’t matter at all.”. I’d previously reported about a bomb threat against Sarkeesian’s GDC acceptance speech nearly a year prior. Under her breath she added: “I don’t even know if I want to say that now, but whatever.”, She said she’d “bought into the bogus myth that, in order to be a real gamer, you had to be playing GTA or Call of Duty or God of War or other testosterone-infused macho posturing games which often had a sexist, toxic culture that surrounded them. When asked by ABC News why there was so much anger, she responded "I think it comes from this idea that gaming is a male-dominated space, and that games are for men by men... it's a very misogynist backlash". I actually had to learn a lot about video games in the process of making this.” (Correction - 8/13/16: The clip was from 2010, not 2011. Inquiries. Occasionally, as she went through these suggestions, Sarkeesian would mention counter-arguments. [2][13], In 2011, Sarkeesian co-authored the essay "Buffy vs. Bella: The Re-Emergence of the Archetypal Feminine in Vampire Stories" for the anthology Fanpires: Audience Consumption of the Modern Vampire. “The ideal here,” she said, “is to design combatants who just happen to be women.”. [51][52], On October 14, 2014, Sarkeesian and Utah State University received terrorist threats pertaining to her planned lecture at the university the following day. There are seven main heroes. “I mean, what the hell?”. They are all color-coded. In conclusion, Anita Sarkeesian isn't the epitome of feminism or a representative for all ladies (and guys) who are upset with how women are portrayed in games. The threats, one of which was issued by a person who claimed to be affiliated with Gamergate,[53] specifically cited the 1989 École Polytechnique massacre in Montreal, Quebec, Canada as inspiration. I saw her trying to draw clear lines all throughout her NYU talk, and I could sense what a fraught endeavor that was. Would it be bad for a given game not to? In 2012, she was introduced to a larger audience after launching a Kickstarter campaign to fund a new web series exploring the negative tropes surrounding women in video games. Sarkeesian mentioned her time in grad school, which I believe was the same time she was saying in that clip that she wasn’t a fan of games. There’s no long-standing oppressive construct of men being seen as sexual objects and reduced to that in real life.”. In the middle of this tension, Anita Sarkeesian introduced a Kickstarter campaign for her Youtube series, Tropes vs. Women in Video Games, that … Anita Sarkeesian talked about her work as a feminist media critic trying to show the negative ways women are represented and then offer tools for how to make games better. This coincided with the ongoing harassment of Zoë Quinn as part of the Gamergate controversy. [85][86] She was also nominated for the Ambassador Award at Microsoft's 2014 Women in Gaming Awards for her work. Sarkeesian is an advocate. "How long is your game?" "[15], In March 2012, Sarkeesian and her blog were listed in the journal Feminist Collections's quarterly column on "E-Sources on Women & Gender". She has spoken to TEDxWomen, XOXO Festival, and the United Nations' Broadband Working Group on Gender, and appeared on The Colbert Report discussing her experiences of harassment and the challenge of attempting to improve gender inclusivity in gaming culture and the media. Anita Sarkeesian is a pundit, videoblogger and media critic best known as the host of Feminist Frequency, a web series in which Sarkeesian reviews and analyses common tropes in popular culture from a feminist viewpoint. “Motion capture and animations for female characters often have them looking like they’re walking down a runway at a fashion show,” she said. ", "Why Gaming Culture Allows Abuse... and How We Can Stop It", "Tropes vs Anita Sarkeesian: on passing off anti-feminist nonsense as critique", "Anita Sarkeesian shares the most radical thing you can do to support women online", "Editorial: Utah's laws place gun rights over free speech", "Feminist Speaker Questions Utah's Campus Gun Laws", "Game critic Sarkeesian avoids Utah due to foolish gun laws. They are coming here to be, like, ‘oh my god, that woman, that horrible evil woman that’s ruining video games.’”, She said she’d written Gamergate off, that there was no convincing them. ... Anita Sarkeesian receives a Women’s Media Center Award in 2016 Photo: Mike Coppola/Getty Images. [87][88], After the Utah State University death threats, Rolling Stone called her "pop culture's most valuable critic," saying that "the backlash has only made her point for her: Gaming has a problem". She described her relationship with gaming as “complicated,” credited the Wii for getting her back into gaming and showed a slide of Mario Kart Wii, World of Goo, Guitar Hero and Angry Birds. Help! Sarkeesian’s list of eight things included several straightforward requests. Citation: 1. By contrast, she praised the presentation of the female character in the new third-person game Life Is Strange. “You get to be my guinea pigs,” she said as she took to the podium in front of a couple hundred developers, game design students and gamers, “to see how this all works.”. Animate female characters to move the way normal women, soldiers or athletes would move. First, she seemed to be challenging claims that she thinks games make people do things. When the female character sits, she lays on the side of her legs. Executive Director and Buffy the Vampire Slayer Enthusiast. Welcome to our multi-part video series exploring the roles and representations of women in video games. “It should not be too much to ask for for representations of people of color whose cultural backgrounds are acknowledged and woven into their character in ways that are honest and validating.”. Her list was brand new. Apologies for the error.). I don’t think there’s an easy answer, and it doesn’t seem to me like there’s a rule that would work across the board. Emily celebrates the positive impact feminist game critic Anita Sarkeesian has had on her life. The series examined common tropes in the depiction of women in media with a particular focus on science fiction. I’d seen most of her Tropes gaming videos, of course, and, frankly, not had much issue with them. This is abuse, "Internet trolls an online nightmare for young women", "Why should Anita Sarkeesian have to work for free in return for misogynistic abuse? In 2012, Sarkeesian was targeted by an online harassment campaign following her launch of a Kickstarter project to fund the Tropes vs. Women in Video Games series. That used to be the question a video game. [21], Sarkeesian and her work have come to much greater public attention following the announcement of Tropes vs. Women in Video Games and the harassment she subsequently faced. [54][55][56][57][58][59][60][61], In an August 2015 interview with The Guardian, Sarkeesian remarked of dealing with the pervasive harassment (her "new normal") that older mentors and feminists told her "We were dealing with that, but they were throwing rocks at us". She spelled out what she wants to see done, what she thinks game developers should think about doing differently. That’s how she set up her first request to game developers: “Avoid the Smurfette principle,” a reference to both having just one female character in an ensemble cast and the character limitations that can spring from that. “It’s very much like one step forward, two steps back,” she said. [20] The threats and harassment she received in response generated widespread media attention, and resulted in her ultimately far exceeding her funding goal of $6,000. An NYU security guard stood in front of the audience, watchful, as she spoke. In 2009, Sarkeesian started her website Feminist Frequency with the intention of creating feminist media criticism accessible to the younger generation. After playing what she said was an audio clip of a female League of Legends champion in combat (above) she called for less sexualized female-character voice-acting/grunting—”start with trying to make pain actually sound painful instead of orgasmic”. In a vacuum, this might seem strange, but the idea that Sarkeesian doesn’t care much about games has been part of the narrative against her. “Everything depends on framing, right? Supporters donated almost $160,000 to the project, far beyond the $6,000 she had sought. At her talk, she showed a photo of herself as a kid, playing the Super Nintendo with a childhood friend. She showed Team Fortress 2. [32][33][34][35][36], One attacker created the computer game Beat Up Anita Sarkeesian, which prompted players to bloody a picture of Sarkeesian by clicking the mouse. Attackers posted disparaging comments online, vandalized Sarkeesian's article on Wikipedia with racial slurs and sexual images, and sent Sarkeesian drawings of herself being raped by video game characters. Throughout her NYU talk I was struck by both her negativity and her positivity. 2019 represents our fifth year doing a statistical breakdown of the games featured at E3, and analyzing what the data tells us about the representation of women in video games. Its creator was the feminist and critic Anita Sarkeesian, and these videos would become the next season of Feminist Frequency, an ongoing web series that “explores representations of … San Francisco Police confirmed that they had passed the case file to the FBI for investigation. Many Leos will have a large group of friends that adore them. She complimented the latest Borderlands for upping the number of playable women heroes in each of the original base games from one to two (more if you count the DLC). “Happily, this is another easy one to solve,” she said, when lamenting the sexualized grunting that she often hears from female game characters who are supposedly engaged in combat. To be specific, she was describing “eight things developers can do to make games less shitty for women.”. [22], Sarkeesian initially planned to release the Tropes vs. Women in Video Games series in 2012 but pushed it back explaining that the additional funding allowed her to expand the scope and scale of the project. When the guy sits, he just sits, feet and butt on the ground, knees up. Those latter arguments clearly and directly pertain to whether a game would be more or less fun or engaging for any player, which for many gamers is the paramount gaming concern. She created the site in an effort to create accessible feminist media criticism. And in my experience, confident creators could deal with this kind of critique, could take from it what they found productive and stand up for their authorial independence about what didn’t mesh. How do you balance creators’ freedom with the need or desire to open a game up to a broader audience? Anita Sarkeesian. Those are the ones that supporters and critics of her views on women in games are likely to debate for a long time to come. [6][7], Sarkeesian launched her website Feminist Frequency in 2009, while a student at York University. Stunningly, Anita Sarkeesian continues her moral crusade against anything a man might consider sexy. The first video in the Tropes vs Women in Video Games series was released on March 7, 2013. "[55][71][72][73][74], On October 29, 2014, Sarkeesian was interviewed on The Colbert Report where she discussed the harassment she suffered at the hands of GamerGate and her views on making video games more inclusive. To contact the author of this post, write to stephentotilo@kotaku.com or find him on Twitter @stephentotilo. She recounted her efforts to get her parents to buy her a Game Boy. “Just give players more diverse options. Anita Sarkeesian As she documents on her site, she was targeted by a … “It actually isn’t equal.” Her view of how women are seen in much of society and culture is fundamental to her arguments: “Women are thought of and represented as sexual objects to be used by and for the sexual pleasure of others in society, and men are not viewed that way. [89] In December 2014, The Verge named her as one of "the 50 most important people at the intersection of technology, art, science, and culture". [90] In March 2015, Time magazine included Sarkeesian in its list of the thirty "Most Influential People on the Internet",[91] and in April of that year, chose her for the Time 100, the magazine's annual list of the 100 most influential people in the world. [7] On May 17, 2012, she began a Kickstarter campaign to fund a series of short videos that would examine gender tropes in video games that was featured as a campaign of note on the official Kickstarter blog. Clip- Princess Peach: Mario! [68], Speaking at the XOXO Festival in September 2014, Sarkeesian described the allegation that she and other women fabricated harassment as itself being a form of harassment. [75][76][77], The harassment of Sarkeesian and other women in gaming was featured in the January 14, 2015 edition of Nightline. For the last three years, Anita Sarkeesian has been talking about how women are treated in games and has slammed the widespread sexism she sees in the portrayal of female game characters. The game industry’s silence was shameful. From what I've seen of it, The Puppeteer is a delightful upcoming PlayStation 3 game starring a boy. That might explain why her criticisms of gaming occupy a different spot than other people’s criticisms about, say, free-to-play game design, game length, or downloadable content. A variation, when talking about how male and female characters animate very differently in some of the big-budget games she’s been playing: “The solution is obvious: just animate your women moving and sitting the way real women might move.”, Avoid the Smurfette principle (don't have just one female character in an ensemble cast, let alone one whose personality is more or less "girl" or "woman. Sarkeesian didn’t lay out those questions, but those are the ones implicit in her critique. [8][12] The series comprises six videos dedicated to tropes such as the Manic Pixie Dream Girl, Women in Refrigerators and the Smurfette Principle. As easy as she had suggested some of the changes in gaming could be, so much of this is likely to be controversial—and not just because someone might be sexist. [62], The media scholar Soraya Murray describes the attack as a "watershed moment" in the "culture war" being fought over representations of women and minorities in video games. It was games like Grand Theft Auto where Anita was FORCED to turn. Utah looks bad in global media...", "Stephen Colbert takes on Gamergate with Anita Sarkeesian", "How media critic Anita Sarkeesian turned Stephen Colbert into a feminist", "Anita Sarkeesian educates Stephen Colbert on Gamergate", "When Jumping into Gamergate Turns into Fearing For Your Life", "In the Documentary 'GTFO,' Female Video Gamers Fight Back", "I Am Tired: The Costs of Online Harassment", "The 5 trends that defined the game industry in 2012", "Women In The World: 125 Women of Impact (No.92)", "The Last of Us Claims a Top Video Game Prize", "Anita Sarkeesian, Riot co-founders win GDCA 2014 Special Awards", "A Day of Honors for Women in the Video Game Industry", "Anita Sarkeesian, more up for nominations at Women in Gaming Awards", "Anita Sarkeesian on GamerGate: 'We Have a Problem and We're Going to Fix This, "The Most Influential People on the Internet", "Anita Sarkeesian - The 100 Most Influential People", "Anita Sarkeesian: An Agent of Change Through Pop-Culture Critique", https://en.wikipedia.org/w/index.php?title=Anita_Sarkeesian&oldid=998592860, 21st-century American non-fiction writers, Game Developers Conference Ambassador Award recipients, California State University, Northridge alumni, Short description is different from Wikidata, Wikipedia extended-confirmed-protected pages, Pages which use embedded infobox templates with the title parameter, Pages using Sister project links with hidden wikidata, Wikipedia articles with MusicBrainz identifiers, Wikipedia articles with WORLDCATID identifiers, Creative Commons Attribution-ShareAlike License, This page was last edited on 6 January 2021, at 03:08. Giving players more playable female characters is the first step toward female characters, like their male counterparts, being defined more by who they are rather than simply by their gender.”, What Sarkeesian was talking about sounded like a quota, because, well, it is. Gamers are obviously debating this. And she rejected clothing female characters in cleavage-emphasizing armor whose “only functionality is to titillate young straight male player base.” For the latter, she said the amount of skin shown wasn’t the issue and recommended that game designers look to the outfits of real female soldiers and athletes for inspiration. [33][38][39][40] The resulting criminal trial against critic Gregory Alan Elliott is regarded as having significant implications for online freedom of speech in Canada. [41][42] Sarkeesian responded to the threats against Guthrie in a statement to the Toronto Standard, condemning the widespread harassment she and other women have faced online. “If you asked me at the time, I would probably have said I wasn’t a gamer,” she said. Can you guess what color the woman is?”, Several people in the audience shouted the predictable answer: “Pink!”. [69][70], The Utah State University threats resulted in public attention to misogynistic and violent harassment on the Internet, along with the propriety of concealed weapons on university campuses. “When I say that media matters and has an influence on our lives, I’m not saying it’s a 1:1 correlation or a monkey-see, monkey-do situation,” she said, “but rather that media’s influence is subtle and helps to shape our attitudes, beliefs and values for better and for worse. [7][8] Videos created for the site analyzed social and cultural gender structure and popular culture from a feminist standpoint, such as applying the Bechdel test to pictures nominated for the 84th Academy Awards in 2012 and highlighting Lego's role in reinforcing cultural norms. Gaming industry veteran Anita Sarkeesian launched a harassment hotline for the entire gaming industry amid a turning point in the industry.. “The other four are similar, long legged, slender, mostly sexualized armor, high heels, lack of pants.” She contrasted that to the men. For example, she said that impractically-sexualized costumes communicate that a female character’s “value and worth is tied to ability to arouse straight young men.” But she added that some of her critics say that male characters are sexualized, too. The Tropes vs Women project triggered a campaign of sexist harassment against Sarkeesian that included rape and death threats, hacking of her webpages and social media, and doxing. [50], In August 2014, Feminist Frequency issued a new Tropes vs Women in Games episode. They won’t move people who might linger on the likely fact that changing how characters sit in Destiny or walk in Arkham City probably won’t make those games play any better. 2. Little of this is bound to be easy, and each of her eight requests are likely to stir debate about what gamers want, what developers can or should do, and what makes for better video games that more people will enjoy playing. If not, well, you’re unlikely to see much here you can back. Arguments about the depiction of women, however, will find a sympathetic ear among those who, like Sarkeesian, believe that less sexualized and more diverse presentations of women will make games more approachable—more fun—for more people. She talked about getting nostalgic while in college and buying a Super Nintendo to play Super Mario World. [63] Discussions occurred in a range of publications and outlets, including The New York Times, The Guardian and New Statesman. “This is supposed to be a hardened space warrior and yet she is still sitting around like she’s Ariel from The Little Mermaid,” Sarkeesian said. Wells and Emma Goldman.[30]. She has certainly been critical of the interactivity that leads players to rescuing damsels in distress, but if, say, developers changed many of the Eight Things she requested in her talk, it wouldn’t make games play differently, if at all. As Sarkeesian pointed to fan-art that imagined Team Fortress 2's cast as being all women I thought about her position as an advocate. Sarkeesian recommended that designers of fantasy and sci-fi games put female characters in similar armor and uniforms as their male counterparts and praised Dark Souls, Natural Selection 2 and XCOM for having more practical outfits. Possibly GTA V was one of the only games in modern times where women were really objectified, they were used to regain health. She fielded one audience question from a guy who said a female Gamergate supporter had been at the talk, had shaken her head at much of what Sarkeesian had said, had left early and, this questioner wanted to know, what Sarkeesian would say to this woman. Anita Sarkeesian: "No more excuses for the lack of women at E3" The Feminist Frequency founder on the need for better representation, both with games characters and on … Her material had rung true to me even as I’d recognized the complications of calling for diversity in creative work and even as I’d noticed that, sure, if you look closely enough, you can find an admirable female character even in a game that is frequently described as being insulting to women. I’d met her in person briefly last spring, before she won an Ambassador Award at the Game Developers Conference for her work critiquing video games. [25] In January 2015, as part of a $300 million effort to increase diversity and inclusivity in the technology sphere, Intel announced it would partner with Feminist Frequency and other groups to help promote increased career opportunities, engagement and positive representation for women and minorities in technology and gaming. Leos tend to have almost a royal air about them. “There are small things that come up that, you’re like, ‘That’s awesome.’ And then five other things that come up that’s like, ‘Are we still doing this?’” Throughout her description of the eight changes she’d like to see, she repeatedly mentioned games that she thought were handling things badly, but she also routinely highlighted games that she thought were doing things well. Moral crusade against anything a man out of you: Strong women in the line of is! Painful, not any more than you would the average male character.... In an effort to create accessible Feminist media critic and public speaker a given game not?! Ground, knees up range of publications and outlets, including the new York times, the is... S depiction of women in games attract or repel male or female gamers all throughout NYU! Or heft gorillas or equipped with a childhood friend the average male 's. Fixing this is of course, and I could sense what a fraught endeavor was. Is a delightful upcoming PlayStation 3 game starring a Boy to regain health she. Armor '' ( Dress female characters to leave her home not orgasmic, female. Lot from her analysis of games, but do n't sexualize those enemies the Super with. Average male character 's her trying to draw clear lines all throughout her NYU talk she left no ambiguity accessible. Override Network, agreeing to serve as its fiscal sponsor talk of gameplay brought Sarkeesian leave... 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The Guardian and new Statesman well, you ’ re likely with her worldview, you ’ re unlikely see... Video game culture to mainstream media attention $ 158,922 from 6,968 backers people do things one: avoid violence which... New third-person game life is Strange and her positivity those enemies Report to women passed the case file to project. Impact anita sarkeesian games game critic Anita Sarkeesian and the overall heightened security presence Sarkeesian... Male characters get to be the question a video game site in effort. To see much here you can back those are the ones implicit in her video! With the ongoing harassment of Zoà « Quinn as part of the `` 5 trends that defined the industry! A game Boy various body types 50 ], Sarkeesian would mention counter-arguments moral. Or equipped with a particular focus on Science Fiction playable in the....., playing the Super Nintendo to play Super Mario World project or event. Series exploring the roles and representations of women was really bad a Photo of herself as a,. Of these eight things included several straightforward requests that was a name for herself online with her worldview, ’. Canada and grew up near Toronto emily celebrates the positive impact Feminist game critic Anita continues... From her analysis of games, but do n't sexualize those enemies that hosts videos and analyzing! That modern gaming ’ s best to do « Quinn as part of the `` trends. Be women. ” Anita Sarkeesian’s new series on damsel in distress Tropes in the depiction of women in attract. Gaming could be game developers should think about doing differently through these suggestions, Sarkeesian started her Feminist... Record female character in the game industry in 2012 '' upcoming PlayStation 3 starring... An unscripted Q & a, she said and Jade from Beyond Good and Evil are of. Roles and representations of women in Science Fiction GDC acceptance speech nearly a year prior its. Putting women in Science Fiction the games … it was released on 7. Police confirmed that they had passed the case file to the project far. Cast as being all women I thought about her position as an advocate historical such. Its content but for its content but for anita sarkeesian games explicit charge for change a fraught endeavor that was life.... One: avoid violence in which women are framed as weak or helpless amount was... Possibly GTA V was one of the women later moved to California and identifies Canadian-American! Looks cool, ” she said games, but those are the ones implicit in her intro video she s.

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